1. Copy model_MB_C2_E6_Gn_Trail.cfg for backup.
2. open model_MB_C2_E6_Gn_Trail.cfg
3. add the following at ###################Text-Texturen:###################

5
[texttexture_enh]
IBIS_lcd_nextstop
BVG_TFT_Fett
350
28
0
255
255
255
1
0

6
[texttexture_enh]
IBIS_lcd_stop1
BVG_TFT_Fett
500
35
0
0
0
0
1
0

7
[texttexture_enh]
IBIS_lcd_stop2
BVG_TFT_Fett
500
35
0
0
0
0
1
0

8
[texttexture_enh]
IBIS_lcd_stop3
BVG_TFT_Fett
500
35
0
0
0
0
1
0

9
[texttexture_enh]
IBIS_lcd_dest
BVG_TFT_Fett
400
32
0
255
255
255
1
0

10
[texttexture_enh]
IBIS_lcd_line
BVG_TFT_Fett
60
30
0
255
255
255
0
0

11
[texttexture_enh]
IBIS_lcd_time
BVG_TFT_Fett
100
40
0
255
255
255
1
0



4. nach 
**************************************                ESK (Ticketkontrollsystem)************************************** hinzufügen
4. Add after **************************************                ESK (Ticketkontrollsystem)************************************** 


###########################################
INNENANZEIGE BSAG
###########################################
[mesh]
Projekt Bremen\_BSAG_Anzeige_GrundkoerperH.o3d

[illumination_interior]
0
1
2
3

[mesh]
Projekt Bremen\_BSAG_Anzeige_Bildschirm_LinksH.o3d

[illumination_interior]
0
1
2
3

[matl_change]
BSAG_Innenanzeige_Bildschirm_01.dds
0
elec_busbar_main

[matl_item]

[matl_lightmap]
pult_monitor_text_lightmap.png

[mesh]
Projekt Bremen\_BSAG_Anzeige_STOPH.o3d

[illumination_interior]
0
1
2
3

[visible]
c2step3_haltewunsch
1

[matl]
BSAG_Innenanzeige_Bildschirm_01stop.dds
0

[matl_lightmap]
pult_monitor_text_lightmap.png
c2step3_haltewunsch

[mesh]
Projekt Bremen\_BSAG_Anzeige_Bildschirm_RechtsH.o3d

[illumination_interior]
0
1
2
3

[matl_change]
BSAG_Innenanzeige_Bildschirm_02.dds
0
elec_busbar_main

[matl_item]

[matl_lightmap]
pult_monitor_text_lightmap.png

[mesh]
Projekt Bremen\_BSAG_Anzeige_DestH.o3d

[illumination_interior]
0
1
2
3

[matl]
LCD-Innenanzeige.tga
0

[matl_alpha]
2

[matl_lightmap]
pult_monitor_text_lightmap.png
lights_stand

[useTextTexture]
9

[mesh]
Projekt Bremen\_BSAG_Anzeige_LinieH.o3d

[illumination_interior]
0
1
2
3

[matl]
LCD-Innenanzeige.tga
0

[matl_alpha]
2

[matl_lightmap]
display_lightmap.png
elec_busbar_main

[matl_lightmap]
pult_monitor_text_lightmap.png
lights_stand

[useTextTexture]
10

[mesh]
Projekt Bremen\_BSAG_Anzeige_timeH.o3d

[illumination_interior]
0
1
2
3

[matl]
LCD-Innenanzeige.tga
0

[matl_alpha]
2

[matl_lightmap]
display_lightmap.png
elec_busbar_main

[useTextTexture]
11


[mesh]
Projekt Bremen\_BSAG_Anzeige_next1H.o3d

[illumination_interior]
0
1
2
3

[matl]
LCD-Innenanzeige.tga
0

[matl_alpha]
2

[matl_lightmap]
display_lightmap.png
elec_busbar_main

[useTextTexture]
5

[matl_lightmap]
pult_monitor_text_lightmap.png
lights_stand

[mesh]
Projekt Bremen\_BSAG_Anzeige_next2H.o3d

[illumination_interior]
0
1
2
3

[matl]
LCD-Innenanzeige.tga
0

[matl_alpha]
2

[matl_lightmap]
display_lightmap.png
elec_busbar_main

[useTextTexture]
6

[mesh]
Projekt Bremen\_BSAG_Anzeige_next3H.o3d

[illumination_interior]
0
1
2
3

[matl]
LCD-Innenanzeige.tga
0

[matl_alpha]
2

[matl_lightmap]
display_lightmap.png
elec_busbar_main

[useTextTexture]
7


[mesh]
Projekt Bremen\_BSAG_Anzeige_next4H.o3d

[illumination_interior]
0
1
2
3

[matl]
LCD-Innenanzeige.tga
0

[matl_alpha]
2

[matl_lightmap]
display_lightmap.png
elec_busbar_main

[useTextTexture]
8


